Digital Servants

The development magazine

Dev Log

Issue #3Version 0.6.8523 October 2026
Issue #3

The world gets its looks: living plants, real roads, a reborn swamp — and the Tome learns to deepen it.

  • ◆ World Tier: deepen the world, up to Tier 10
  • ◆ The crystal's levels and its first upgrades
  • ◆ 57,000 plants swaying in every zone
  • ◆ One road network and Haven's market square
  • ◆ The Dark Mire remade: pools, glow, fresh greens
  • ◆ A chest for every zone, lamp posts, brighter nights

~61,300

lines of game code

74

test suites

62–70

FPS in every zone

Issue #2Version 0.6.7218 October 2026
Issue #2

The Crystal Tome arrives, Zone 3 gets a new boss, and the companions finally grow up.

  • ◆ The Crystal Tome: requests, gold, dice, big moments
  • ◆ Boss trials and tiers: twelve new boss moves
  • ◆ Morrigath reborn as the Cursed Bone Arcanist
  • ◆ Fishing remade: a real rod and a fight for every fish
  • ◆ Companions: evolution fixed, everyone scales
  • ◆ A playtest demo, a redrawn hero, new music and sound

~58,400

lines of game code

56

test suites

65–71

FPS in every zone

Issue #1Version 0.6.357 October 2026
Issue #1

The core game is done and stable — a five-chapter story, a town to rebuild, four zones, companions and eight bosses.

  • ◆ Story from Prologue to the Maldrec finale
  • ◆ Haven's 7 rebuild projects, built by visible workers
  • ◆ Every creature with real joints and three attack types
  • ◆ Compact HUD, compass, minimap, Codex and Bestiary
  • ◆ Zone weather and storm nights that affect play
  • ◆ Patting, emotes, fetch — and neckerchiefs for all

~47,000

lines of game code

41

test suites

70–80

FPS in every zone